In general, consumers choose mobile platforms as the media for online shopping, web browsing and interaction in social media networks. Given the huge growth in the use of mobile applications, it is likely that you will be happy to rub your hands because of the revenue generating potential available. However, there are specific myths that can hinder building mobile applications. Fortunately, this myth is still the same. In fact, especially considering the emergence of the WordPress rest API, it is important to understand the potential of mobile applications. Exposing these myths is most important for increasing income in the long run. The
In this article, we will play Mythbusters, summarize the four most common myths surrounding mobile applications, and expose them one by one. Bubble! General \1: the cost of making mobile applications is very high. If you have considered creating mobile applications, the first consideration is cost. In short, the cost of mobile applications is mainly focused on platform, function and complexity, and additional elements and functions may add more costs. In most cases, you start by building your application and asking a reputable agency for help. According to enterprise mobility exchange, the most common budget for developing mobile applications ranges from $250000 to $500000. Cross platform solutions such as ionic and Cordova make it easier and cheaper to create applications from the start. The
However, users of existing services can choose services such as mobiloud. This way, you can start developing mobile applications without paying too much. The point here is that building mobile applications doesn’t cost much. Misunderstanding \2: mobile applications are only for smartphones. Our next myth is centered on believing that mobile applications are only for smartphones. 80% of Internet users own smartphones, but not everyone wants to apps. This is especially true when the installation requires additional permissions. In fact, research shows that 36% of smartphone app users have 11-20 apps on their devices, but only 3.2% of them remain active after one month. The
According to smart insights, smart watches, wristbands and TVs (all support APP) are one of the new devices for Internet search. In addition, nearly 50% of American adults own tablet computers. Therefore, the target market is likely to be using smartphones instead of smartphones. If you think the application works better on a larger screen, this is good news. You can provide an amazing user experience while participating in your target market. I don’t want to attract smartphone users as a whole. There are full hosts of applications available to support devices, some of which can provide a more profitable source of revenue. The
Myth \3: Although mobile application development is fast and simple, application development cannot be completed overnight. It takes a few seconds for end users to (and then judge) your work, but the reality is that they have many plans to launch the latest venture capital. Building applications requires more than just thinking up killer ideas and writing code. At a minimum, plan, create structures, test bugs, and don’t forget the actual development process itself. The average development time is about 10 weeks for back-end development, 8 weeks for front-end development and 18 weeks for front-end development. Of course, if you develop for multiple platforms, the project schedule can get messy. The
Let us generalize this myth into a practical problem. Considering the profitable market, the time required for application development is certainly much faster than other industries and niche markets. While making a solid plan,